» Fri Mar 31, 2017 1:54 am
After trying out the demo projects and giving the program a quick test, I'm split. From an engineering standpoint this an amazing feat. Achieving all of this in a browser is very impressive. The editor runs smoothly, at least for the simple sample projects that were provided. It runs on iOS and Android now, as well as Mac and Linux. Great. But I don't care about that as a Windows developer. Running in a browser is more of a hindrance than anything. Running in a browser is better for Scirra, since they can easily port the editor to all platforms. But why would I want an additional point of failure/slowdown in my IDE? Answer: I wouldn't. It's cool to be able to edit a project on a phone or tablet (the main feature of being in a browser) but it's more of a novelty than a useful feature.
It's basically just Construct 2.
The "free edition" is essentially useless. 25 events, and for some reason even more strict restrictions on layers and effects, as if "25 events" wasn't enough. The free edition is for you to try the thing, and then subscribe. There is no useful free version like Unity has. I was thinking they would make the free version actually usable with Construct 3 since it costs so much more, but I guess I was wrong.
I see this as being a very good program for education or schools, since it works on all platforms.
But as developer on windows (as is everyone here) there's no point to using it over C2. Construct 2 does everything I need if I want to make a HTML5 game. The small amount of features it adds to 2 just aren't worth the cost. It's a marvel of engineering, but why bother using it when Construct 2 exists if you're on windows? If this was a new product and there was no Construct 2, it would be much better received by the community.
Many people are upset with it because it really adds nothing new, yet costs so much more.