too many events!

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Post » Wed Jun 27, 2012 11:23 pm

hi :D

I'm, trying to make instances get "activated" when they are within certain distance of the player, however "my way" needs 1 event per instance... and the instances need to be destroyed in my game and I know the instance number change when one is deleted =/

Isn't there a way to program a general event that can handle this more efficiently?

This is what I made:
https://dl.dropbox.com/u/20613220/activatebydistance.capx

cheers ^^!
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Post » Wed Jun 27, 2012 11:33 pm

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Post » Wed Jun 27, 2012 11:37 pm

oh damn... I tried that but I was putting the "for each" inside the "withing distance" event... this makes much more sense and it works perfectly =)!!

This has cleared up so many things for me!

Thank you 7Souls :D!! You win a hug.
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