TOOLS: FlareGEN and FlashGEN now 0.4 (CC)

Post your Construct-made creations!

Post » Sun Aug 14, 2011 10:07 pm

Hey, everybody.

I like shiny things and suspect there are more weirdos like that out there somewhere. Thing is - when you want to add that nice shiny thing to your game you have to go out there, draw that gradient, then layer another one, then, possibly, adjust things and save it, try it out, then do some more... It's a chore.

So here I was sitting in the chat, when tulamide comes in with something that's using the canvas object and suddenly it struck me - why not make something that generates these shiny things?

BAM! Coupla hours later (and thanks to tulamide again, pointed out one stupid mistake there) here it is:

It's quite simple, you drag the sliders, this pops out:


If you left click the top where the preview is you get a flare in your clipboard, if you right click it then you get a Flare.png in the same directory and in that case it actually has an alpha channel and is even better:


So here it is - the cap itself, use it if you please. There are no colour options or such since the idea is that you'd use these as simple glow/flare sprites mostly and add colour via the Filter option.

Enjoy.

Edit: I have updated the code with full comments so maybe, simple as it is, it could help someone with learning Construct.

Edit Edit: So here's versions 0.4 of both FlareGEN and FlashGEN.Somebody2011-08-19 13:44:54
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Post » Mon Aug 15, 2011 1:08 am

This is awesome! I've thrown in a file dialog and it now sits on my desktop for future use.
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Post » Mon Aug 15, 2011 2:21 am

This is Brilliant.

I admit to being a weirdo !chrisbrobs2011-08-15 02:25:18
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Post » Mon Aug 15, 2011 6:26 pm

Thanks for the kind words, guys.

Small update:

A tool should inspire so for those moments when the inspiration's running low there's now a Random feature, shown by the dice button. Keep clicking and get ever new random Flares until something suits your fancy.

allesandroLino - mind sharing the file dialog version?
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Post » Mon Aug 15, 2011 8:58 pm

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Post » Mon Aug 15, 2011 9:23 pm

Wow, that sure was simple I hadn't tried the dialog options so thought it'd be trickier, d'oh.

Anyways, I made another little tool, similar to this, just for a different effect:

Good for impacts or explosions centres and such. It's a little rough, might improve it later. It's here.
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Post » Mon Aug 15, 2011 10:36 pm

This work great, nice job Steely2011-08-15 22:38:17
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Post » Tue Aug 16, 2011 7:51 am

Nice work sir
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Post » Tue Aug 16, 2011 8:49 am

Cool idea for a little app.

Only gripe I have is that the slider handling seems pretty glitchy. It works better if you just use Drag and Drop behavior (horizontal) and one single always event that clamps it.
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Post » Tue Aug 16, 2011 9:24 pm

Fantastic suggestion, thanks, PixelRebirth!

And with that we get versions 0.3 of both FlareGEN and FlashGEN:



New interface is just one of the improvements - better sliders, better inner logic (less stupid maths, hopefully), the ability to set the size for the exported/copied images, proper flash generation (now with new and improved controls - just click the dice a couple of times to see what they do).

In CAP form, as usual, at the usual place: FlareGEN and FlashGEN. Enjoy, more comments and/or suggestions welcome.
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