Top 10 Tipps for HTML5 Games

Discussion and feedback on Construct 2

Post » Sun Mar 02, 2014 8:56 am

Solid tips.
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Post » Sun Mar 02, 2014 1:25 pm

using tinypng will help you to get rid from unnecessary size's.
You can check that by export any image from the image dialog in your c2 project, then import it to tinypng site.
The export image from the site will be smaller by at least 50%.
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Post » Sun Mar 02, 2014 2:09 pm

Some good suggestions here, but I'm not quite sure that asking 3mb of an HTML5 game is practical in most cases. Maybe true of some flash games...
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Post » Sun Mar 02, 2014 3:33 pm

I think the OP is talking about creating games and selling licenses to a/some publisher(s) mostly, so we are not talking about ultra original big games, but rather fun games that are still good
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Mar 02, 2014 4:48 pm

@slanw Have a read of Construct 2s export time optimisations

Two points to take away:

1. If you compress images before importing them to C2 you are wasting your time because C2 converts them to an uncompressed format on import.
2. C2 performs its own image compression on project export (note: not on image export)

So save your time and let C2 take care of it.
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Post » Sun Mar 02, 2014 6:13 pm

@BlueSkies

Than's for the advice, you saved my time from change all the 100+ images in my project.
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Post » Sun Mar 02, 2014 7:39 pm

Thanks for the tips! This is helpful when considering some basic game design and execution. :)


bjadams wrote:How does VAT & Invoicing make better HTML5 games?!!!!
Top 10 Tipps for HTML5 Games
'Nuff said
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Post » Mon Mar 03, 2014 9:19 am

Thanks guys - we are looking forward to your game submission at Softgames :)!
@Ashley: Yeah great idea - I think I will soon, but I would like to increase the amount of hints & tipps a bit more
@bjadams: Hehe, true - but this is more a general tipp to help you earn more money at the end off the day and pay less VAT. This will result in more resources you can invest into your new title then :)

About the 3mb size: This is a major point when playing your games in a mobile/desktop browser - people hate to wait and HTML5 gaming should stay an instant experience...otherwise you may as well download apps and install them =)
Last edited by Andre Krug on Thu Mar 06, 2014 7:45 am, edited 1 time in total.
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Post » Mon Mar 03, 2014 12:45 pm

but I'm not quite sure that asking 3mb of an HTML5 game is practical in most cases.


You have to consider this: some (and by "some" I mean: a lot) mobile HTML5 publishers try to monetize traffic from people with EDGE coverage and/or plans. Compared to 3G, HSPA and up that is one damn slow type of connection. Even the aforementioned 3mb barrier is *a lot* for EDGE. I try to keep games targeted for that market at half that size of that or even below. And it's possible, the mobile HTML5 segment is quite forgiving when it comes to total amount of content, as long as it looks good.
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Post » Mon Mar 03, 2014 12:51 pm

@Andre Krug - note that Construct 2 games stream audio after loading, so if you are concerned about loading times, don't count audio files in the 3mb limit.
Scirra Founder
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