Top-down mini car race game

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Post » Sun Mar 18, 2012 9:19 am

@AarongamerX : thanks for the design doc ! HAving those is very helpfull, it makes you do less non-useful code, and go directly to the right way of doing things.
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Post » Sun Mar 18, 2012 4:39 pm

Hey no prob. I figured i share since people on this forum are so generous with there time and talents. Im gonna make a post on all the cool links i found on gamasutra in the game design section.
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Post » Sun Mar 18, 2012 11:06 pm

Hey Pode

For the game im building im using the waypoint system U and @Yann shared on the forum.
I modified allot since i have it and the behaviour has become rather unpredictable "in a good way" as it is also my goal to achieve a more realistic feel to the Ai driving.

One part was done in the targets themselves and the other part in the cars behaviour.
As a basics the game im building uses the car behaviour for Ai control, and the cars have gears and other things.

If u would like to take a look at it, u can do that Here
If u are interested in the Capx just let me know

Thanx for sharing the waypoint system as it is really something!
Im looking forward to your top down racer!Savvy0012012-03-18 23:08:32
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Post » Tue Jul 24, 2012 2:57 pm

Hey guys I am currently working on a racing game and I have downloaded the file that Yann did which is cool however for me the AI doesn't work :(. It reaches the first corner and driffts far wide and that is sadly the end of the race I have been sat here for a while now trying to tweak it to work sadly I can not. Is there anything I can do to get it to work? If anyone knows please let me know

Cheers guys
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Post » Tue Jul 24, 2012 3:08 pm

@maxp010:

The "Set Angle" property in the bullet behaviour used to be "Yes" by default, but was changed recently. Set the NPC's property "Set angle" to "Yes".
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Post » Tue Jul 24, 2012 3:11 pm

@Nimtrix:

Brilliant mate it works like a treat! Thanks for that man and I feel like an idiot for messing around with everything but that lol

thanks again.
Max
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Post » Tue Jul 24, 2012 3:15 pm

@maxp010:
It's easy to overlook the simple things. I read all the "Breaking Changes" in the release notes very carefully after each release, since it's the only thing that will break something that used to work. So I knew where to look.
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Post » Wed Jul 25, 2012 10:11 am

Yh I will defo read over it a couple of time but where the "breaking changes" I could see them here. Cheers again mate.
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Post » Wed Jul 25, 2012 2:20 pm

It's not so easy to go back and read the breaking changes, since they only appear in beta releases now and then, you'd have to go through every release. But if you check out the release notes for r94, you'll see the bullet change.

Edit: Seems I was a bit wrong about what was actually changed, but the solution remains the same Nimtrix2012-07-25 14:21:21
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Post » Thu Jul 26, 2012 11:22 am

Aaahhh I get you and I guess to go through all the versions that can take some time lol.

Yeah it still works a treat man so I am just cracking on with the game now so fingers crossed no more major problems (sadly I dont see that happening though)
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