Top Down Racing Physics

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Post » Sat Aug 16, 2014 8:58 am

I wanted to teach myself custom movement in Construct 2 so had a go at making some top down racing physics. Quite happy with the results, super easy to tweak settings to get different car types etc.

http://youtu.be/sKhPdPvHv_E

I used a bar connected to the car which rotates to the angle of the car body with a lag, the lag is increased the faster the car travels. This determines direction of motion and the lag speed can be adjusted to create more or less grip.
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Post » Sun Aug 17, 2014 8:34 am

Can you share a capx? :)
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Post » Sun Aug 17, 2014 10:05 am

Yeah I can do, project is pretty messy though, I'll clean it up
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Post » Sun Aug 17, 2014 11:25 am

Thank you for considering that :)
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Post » Sun Aug 17, 2014 4:33 pm

Yea that looks great and that's awesome you don't mind sharing the Capx! I would definitely love to see how you did some of that. Nice job :)
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Post » Sun Apr 23, 2017 4:21 pm

I know this is an old thread, but I'm very interested in how you made that physics based racing prototype, so if you still have the capx lying around, I would love to play around with it!
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