Dropbox public link (latest .cap):http://dl.getdropbox.com/u/1378330/RPG.cap
A few questions:
1. So I have a sprite with the 8-direction behaviout on it. Thing is, the "perspective" I'm going for is not top down, so I need the sprite to travel slower vertically than horizontally. Any ideas how to acheive this?
2. So my NPC (friendly) AI system basically works like this: NPC's roll a random number to decide if they're going to do something. If they do decide to do something, they look for a "node", and if they can see one, they move to it. For this, I'm using a combination of the RTS behaviour and the LOS behaviour. Problem is, I can't figure out how to get NPC's to move to a different node - right now they only move to the first one I made. I don't want to make it a random choice, however. I need something that takes into account the distance between the NPC and the node, and also a priority level for the node (i.e. my fisherman NPC will be vastly more likely to want to fish). [you know when I said it was slightly solved? I broke it again... It works the first time]
More questions as I come to them I guess...