TOP DOWN SHOOTER NEED ARTIST [REVENUE SHARE]

Looking to build a team or have a job to offer?

Post » Fri Apr 24, 2015 11:24 pm

I have been working off and on with a top down shooter (ala Hotline Miami style) using Construct 2 for about 1 year. This will be a fast-paced game that we can either make mobile or PC or both.

I have a prototype ready for both mobile and PC and am ready to take it to the next level. Am looking for someone to partner up who will catch the vision and help me get this thing launched. We can do an equity share in revenue. I am looking for someone specifically in the USA so we can do a legitimate legally binding contract between us that is easily enforceable.

If you are interested PM me and I can send you more details. Thank you
Last edited by robertjs3 on Fri May 01, 2015 10:48 pm, edited 1 time in total.
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Post » Mon Apr 27, 2015 5:19 pm

I can provide a video or sample capx for anyone who is seriously interested in this opportunity.
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Post » Fri May 01, 2015 8:01 am

Message: chris25 is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Hey sorry I'm not able to privately message you but I'm interested in helping you out with the project. I'm working on a top-down shooter/RPG myself but I'd like to experience some collaboration as well. Despite being relatively new to Construct 2, I have a lot of time on my hands so I could manage long hours of development which would compensate for that. Anyways shoot me an email at . If you want I'll show you what I'm up to as well so you can gauge my current skill level.
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Post » Fri May 01, 2015 8:08 am

gmail : donsidark
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Post » Sun May 03, 2015 6:38 am

Hows this going? You two still looking for help?
Check out http://3dswing.com/ for games (in the works) and tutorials on Q3D plugin for construct 2.
-Masterofwin
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Post » Sun May 03, 2015 4:50 pm

@robertjs3 please may you send me the .capx
Banned User
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Post » Tue May 12, 2015 9:50 am

Hello!

I'm making a 2D side-on stealth game where you can use connect doors with each other to "warp around". The style, as I've pictured it, is Noir/detectiveish. There are other mechanics I have planned to implement but now I am determined to make the "walk between" mechanic work.
If you are interested, I can use an artist,

Hejlskov
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