Top down template/example

Post your own tutorials, guides and demos.

Post » Sat Aug 03, 2013 10:38 pm

Hello everyone!
I've put together this for a game, and I thought that I'd share it with the community, it is a basic top down game with correct line of sight(cant see through walls or behind you) somewhat of a day/night cycle, correct lighting and camera rotation, and interaction with objects.

It's also easy to build more buildings!
Just add a wall with shadowcaster behaviour to the 'Shadows' layer. This creates opaque walls, also hit 'solid' to make sure you dont phase through them :P


How line of sight works

areas you cant see that is part of the terrain will lose saturation, any dynamic objects will disappear.

Need me to add something? Comment!

WASD to move, Q to snap to day, E to fade to night.
F to enter/exit car

https://www.dropbox.com/s/gzfdbeh2lopgs3o/Top%20down%20template.cap



EDIT: I've realised that the player can just phase through walls :PCrusade2013-08-03 22:45:02
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Post » Sat Aug 03, 2013 11:51 pm

Wow that looks nice Thanks for sharing!Jayjay2013-08-03 23:51:56
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sun Aug 04, 2013 9:27 am

No problem, I solved a bunch of problems with lighting and whatnot and I felt I needed to share :P
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Post » Sun Aug 04, 2013 12:28 pm

Looks awesome, where do I sign up? :)

~Sol
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Post » Sat Sep 28, 2013 10:09 pm

Do you have the capx file? I can't open your cap
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Post » Sat Sep 28, 2013 10:23 pm

@jook00

This for Construct Classic not Construct2, therefore it isn't a .capx and will not work in C2.
If your vision so exceeds your ability, then look to something closer.
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