I've put together this for a game, and I thought that I'd share it with the community, it is a basic top down game with correct line of sight(cant see through walls or behind you) somewhat of a day/night cycle, correct lighting and camera rotation, and interaction with objects.
It's also easy to build more buildings!
Just add a wall with shadowcaster behaviour to the 'Shadows' layer. This creates opaque walls, also hit 'solid' to make sure you dont phase through them :P
How line of sight works
areas you cant see that is part of the terrain will lose saturation, any dynamic objects will disappear.
Need me to add something? Comment!
WASD to move, Q to snap to day, E to fade to night.
F to enter/exit car
EDIT: I've realised that the player can just phase through walls :P