TORNABY (a Dark Metroidvania-Sci-Fi-HD-Platformer)

Show us your works in progress and request feedback

Post » Thu Feb 16, 2017 5:05 pm

Man this looks so AAA :shock:
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Post » Thu Feb 16, 2017 5:21 pm

Looks really nice!
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Post » Wed Oct 25, 2017 7:04 pm

Sensational, we are anxious here in Brazil. Congratulations!
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Post » Thu Oct 26, 2017 11:39 am

artwork & style is exellent ,the runing animation doesnt look fine, maybe some frames mising in the animation also the way the body is design it doesn't look too "hero" style but more like someone wit a big belly :D under an armor XD maybe rework the character a little bit.
but art is awesome :D
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Post » Sun Oct 29, 2017 4:28 pm

Again, thx for the replies:)

Promised, a demo (roughly 40 min. of gameplay incl. boss-fight) is on the way. Basically its waiting for release since august - i'm just getting rid of the last few major bugs - and i hope to finally show you some real progress in november,like all the information to adress some of the biggest issues (including those specific design-decisions :) ).
Can't wait to finally get some response to actual gameplay!

One thing i wish to clarify right now are those frame-missing animations in my first post: those were gifs taken from an early version ( as you can see, before the character-redesign) on my old computer. the framerate is far below the usual 60fps (which the game should be able to run on most hardware under normal circumstances), almost everything appears rather choppy, including the running animation :)

Again, many thanks and promised: substantial news are coming soon!
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Post » Tue Oct 31, 2017 2:33 am

The game is incredibly beautiful.
I want to test some beta.
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Post » Tue Oct 31, 2017 8:13 pm

Impressive visuals, mate. Can you give a little insight in your tools and processes? Is there any prerendered models beneath, some photo mashup or anything?
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Post » Fri Nov 10, 2017 9:15 pm

How did the complex scenario fit in? Was not it heavy? What did you do man? It was extraordinary! :o
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