Touhou/Danmaku Engine

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Post » Sun Dec 13, 2009 11:23 am

My take on a Touhou style shmup engine.
Not intended to be a carbon copy, I plan to include many different features, such as equips, interactive level, and multiple player bullet types.



Current features:
Basic and Focus Movement
Shooting (duh)
Special shooting for focus mode.
Enemy Indicator
Basic Score system

And... no sprites yet, as I intend to make custom sprites.

TODO:
Some form of enemy management and AI
Cleanup code and HUD
Allow multiple powerup levels and multiple bomb types.
Item pickups, weapon equips
blah...


Controls:
Up, Down, Left, Right - Movement
Left Shift - Focus Mode
Z - Shoot
X - Bombs (Not yet implemented)


Download link:
[url:3u4cp0ft]http://www.sendspace.com/file/10ldga[/url:3u4cp0ft]


[size=150:3u4cp0ft]=====UPDATE=====[/size:3u4cp0ft]

A minor update to get everything working smoothly. Also a code cleanup.

ADD - Particle effects for bullets
CHANGE - Enemies now die.
CHANGE - Trackbar now targets closest enemy.
FIX - Trackbar no longer goes offscreen.
FIX - Bullets did not fire right with multiple enemies.
DEBUG - Left clicking will spawn an enemy at mousepoint.

Screenshot:


Direct Link:
http://kaosteam.110mb.com/files/project ... ild002.exe
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Post » Wed Dec 30, 2009 6:57 am

No replies guys?

Also, UPDATE:

I took out some features in the demo as this ones simply meant to showcase the power up/down system.

The yellow pickups add .5 to your power (Max 5) and the purple ones subtract the same amount (Currently the Powerlevel variable does not have a min value... lazy me.)

Also, its to showoff a (cruddy?) first attempt at some form of spriting.

Try it out and enjoy!

Direct Link: http://kaosteam.110mb.com/files/project ... 0.04.2.exe


NOTICE!!!
This version does nothing more than demonstrate these features.
If you want a little more user experience, try v0.2 then.
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Post » Wed Dec 30, 2009 7:04 am

looks good.

Dunno if you already have planned to change this, but I'd suggest the power ups don't do the explodey animation, as I didn't realize at first that they were powerups... I thought I was getting hit.

I like the spinning helpers :)
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Post » Wed Dec 30, 2009 7:09 am

Thanks for the feedback, and yeah, I was debating that as well.
I want to have SOME form of animation for them being picked up soo... I guess its back to the drawing board on that one...
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