Tower defense Game, Pathfinding Question

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Post » Wed Feb 06, 2013 5:35 pm

How do I manage to make a tower defense game, where the enemies move in a straight line, and turn 90, moving from the center of the path to the end. I still dont understand too much the pathfinding behaviour to achieve this.

Aenopix2013-02-06 18:14:01
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Post » Wed Feb 06, 2013 6:09 pm

Sorry, your question is a bit unclear.

Can you add to that?
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