Tower defense game so far

Post your own tutorials, guides and demos.

Post » Sat Feb 14, 2009 8:54 pm

I've yet to add upgrading towers, but here's a basic tower defense game so far.

(I am going to finish it soon)
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Post » Sat Feb 14, 2009 9:34 pm

Pretty cool. I made something like this a long time ago but it was with a very earlier version of Construct so the cap got fuk'd up...

Here it is anyway.

http://upload.namelezz.net/downloader.p ... 4_td17.cap

I don't want to be rude but since I want to resurrect this project someday don't use the sprites :D
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Post » Sat Feb 14, 2009 10:31 pm

Looks cool, one little bug tho.
On the first turn I sometimes get a bug that misses it and keeps going about 4 tiles.
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Post » Sat Feb 14, 2009 10:34 pm



Heh 8). Some of those towers are actually 20 or more towers stacked on one spot.

Oh, and as you can see, sometimes the bugs will step out of line if there's a lot of action onscreen...
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Post » Sun Feb 15, 2009 2:11 am

Pretty cool game, though at one point I had a bug walk left onto the grass area instead of turning at the first right. Even though I only had a few things on screen.
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Post » Sun Feb 15, 2009 7:59 am

Just played it and I love it! A little on the easy side, in fact, it's impossible to lose! I hit space bar 10 times in a row and I'm still alive (though some did deviate off the path).

I've always loved Tower Defense games and I wanted to make one using Construct. Well, you've done it first... Can't wait to play the completed version.

Spacebar abuse!
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Post » Sun Feb 15, 2009 8:51 am

Oh, I've been bashing my head in with my grid_defense project and then Rich got inspired by it. He went and made this within an insanely short amount of time - at least compared to the time I wasted on mine!

I'll post my project when its basic features are ironed out, the instance picking problems are causing me grey hair. :(
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Post » Sun Feb 15, 2009 10:16 am

This is why we could really use a path movement control. Things like TD games where the enemy follows a specific route would work super easy with a path movement type, and they would never deviate from the designated route.

After Chamber is finished, I am considering a tower defence game as well... I've had an idea for ages for one but never gotten around to starting it.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Sun Feb 15, 2009 11:35 am

Hmm, I have no idea why the bugs would move outside the path!

Yeah a path movement would be perhaps more suited to this.
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Post » Sun Feb 15, 2009 12:24 pm

[quote="Rich":15q04lu4]Hmm, I have no idea why the bugs would move outside the path!

Yeah a path movement would be perhaps more suited to this.[/quote:15q04lu4]

Maybe if too many bugs collide at once with the "change direction collider" Construct doesn't register the collisions?
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