Tower Zero

Show us your works in progress and request feedback

Post » Sat Mar 04, 2017 12:08 pm

Hi, welcome to this devlog.

Tower Zero is a platformer/adventure game where you solve puzzles and use an elevator to climb a strange dystopian tower.
There is something at the top that the player needs to see.


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Level
It's like a free environment, once you have unlocked a floor you can go back if needed.
There are 24 floors and each floors have 3 rooms. The 'tower' is like a city with diferent sections.

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Inventory
The player must pick up objects and use them when a bubble asks for this object. This will activate an event or solve a puzzle. The player can carry up to 16 objects, he needs to use one if he's full and wants to pick up a new one.

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Interaction
The player could have to activate panels but the puzzles are based on objects.

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Gameplay
The player will have to renember which floor is what when he needs a special object he couldn't carry with him. Or if he finds an object to solve a puzzle he saw before.
It's more an experiment than a game, an exploration game like when you observe an ant nest.

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Marketing
I posted a devlog page on gamejolt to attract people who are curious about the game.
I will post gifs on twitter with hashtags and a link to the gamejolt page. A nice pixel gif often attracts some curious.
I could find an audience in the dystopian area but I'm not good with marketing and I don't like it, you know what I mean. ;)

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So what?
I wanted to make the 10 first floors free as a browser game demo then sell the game but I don't want to have trouble with the nw.js desktop export. I don't know how I will monetize it if I do.

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Follow my journey into making this game before 2018 and selling one copy to a stranger.
Last edited by Pandadoor on Sat Apr 15, 2017 4:14 pm, edited 2 times in total.
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Post » Sat Mar 04, 2017 1:29 pm

Hey this is great. I really like the concept and the graphics and animations are fun too. I already want to know whats at the top.
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Post » Sat Mar 04, 2017 6:24 pm

Ethan wrote:Hey this is great. I really like the concept and the graphics and animations are fun too. I already want to know whats at the top.


Thanks, this is encouraging.
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Post » Sun Mar 05, 2017 12:33 am

I like this nice little bit 8-bit narrative and exploring an interesting active community that you get to try to figure out. It also reminds me of movies / games where the protagonist moves quietly amongst a stratified environment, but when they break with the convention of the society, the community erupts into chaos, perhaps against the protagonist. Perhaps a meter of suspicion directed towards you based on your behavior could add another interesting element to the game.
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Post » Sun Mar 05, 2017 9:12 am

Mikal wrote:I like this nice little bit 8-bit narrative and exploring an interesting active community that you get to try to figure out. It also reminds me of movies / games where the protagonist moves quietly amongst a stratified environment, but when they break with the convention of the society, the community erupts into chaos, perhaps against the protagonist. Perhaps a meter of suspicion directed towards you based on your behavior could add another interesting element to the game.


It's a good idea you have there! :)
There is a meter implemented but I don't know what to do with it (the blue bar on the Inventory screenshot).
The player can't die and can't lost, it's a peaceful ballad but he can mess things up, perhaps a chaos meter to show the state of the tower.

Thanks for your feedback.
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Post » Mon Mar 06, 2017 1:57 am

Looking at that last screen you posted... starting to remind me of the silos of 'Wool' and the top floor being the dead planet surface outside (which is a good thing, great book.)
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Post » Mon Mar 06, 2017 7:49 pm

Oi this seems to fit perfectly in the Iron Kiss universe, both aesthetically and thematically. The Pandadoor Mythos?
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Post » Mon Mar 06, 2017 9:29 pm

Mikal wrote:Looking at that last screen you posted... starting to remind me of the silos of 'Wool' and the top floor being the dead planet surface outside (which is a good thing, great book.)

Interesting, I will take a look at this.

megalocrator wrote:Oi this seems to fit perfectly in the Iron Kiss universe, both aesthetically and thematically. The Pandadoor Mythos?

I try to keep the same universe for all my games. :)
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