TowerClimb

Post your Construct-made creations!

Post » Wed Apr 20, 2011 6:32 am

I wish the forum didn't auto-crop images

: /
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Sat Jul 02, 2011 12:46 pm

So yeah, what's happening with TC HD?

I want to seeeeee. :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Sun Jul 03, 2011 5:16 am

Here are a couple of new screens. All in game.

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Post » Sun Jul 03, 2011 11:58 am

yay! nice.
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Post » Sun Jul 03, 2011 1:18 pm

looking great davio, i think it's really awesome that you haven't released it yet now that I think about it. it looked like it was in playable form long ago, so it's clear you're taking this pretty seriously. I think I recall you saying so at one point, but is this planned to be a commercial release?lucid2011-07-03 13:18:56
Spriter Dev
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Post » Sun Jul 03, 2011 2:53 pm

Wonder how many shaders are being used.
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Post » Sun Jul 03, 2011 5:10 pm

The extremely low resolution allows me to use shaders quite freely without a performance impact. There's a few post processing shaders which are event controlled to set the atmosphere/accentuate certain things. Then there's more shaders on stuff like water and lava. It all looks really nice in motion, and doesn't slow down the game one bit. There are of course options to turn them off if you're on a really old machine or something, but I haven't noticed any slowdown. The game is way more taxing on the cpu than gpu anyway, even with all the shaders on.

And yes Lucid, I will be selling it.
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Post » Tue Jul 05, 2011 3:47 pm

Cool man looking great :D

Coloured lighting is always fun ;)

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Mon Jul 11, 2011 7:43 am

Great game! online leaderboards would me amazing
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Post » Mon Jul 11, 2011 9:37 am

I always really liked low resolution pixel art, like 8-bit but enhanced with shaders. It's a great effect when done right.
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