Traditional Selector box with marching ants

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Post » Mon Feb 02, 2015 12:56 am

Hi all,

Here is a way to make the classic selection box, with marching ants.

It is composed of:
Sprite to mark the corners and hide the ugly overlap if the ants.
Animated sprite of pixel panning over 3 frames center set to the absolute left on every frame.

To get rid of it just destroy the ants and corners when the user does a mouse up, inverted in-touch, or they hit a button. (the 3 scenarios I see the most)

marchingAnts.capx


Here is another version that is not as generic as the marching ants one.
This was my first attempt, where I use Corner point sprites, and a background so it registers a collision to what ever you want to select.
I also used a scaled sprite to try and mimic the classic marching ants look. unfortunately it scales and distorts the animations quite a bit.

This is still my favorite version :)
SelectorBox.capx


If you use them in your game please PM the game link to me so I can see them in action 8)
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