TRAMBO - we just got featured by Apple!

0 favourites
From the Asset Store
Red Apple Game Sprites Suitable for side scrolling, action, adventure, and endless runner game.
  • Hi there, folks! I'd like to introduce our debut game - TRAMBO - available now on the App Store!

    <img src="https://dl.dropboxusercontent.com/u/45952665/TramboPromo.png" border="0">

    Trambo is a fast paced, minimalistic - and HARD - action platformer.

    Today is the launch day - and we just got featured by Apple! Wow. You can find us the New This Week -features list.

    We wanted to combine exceptionally tight and simple gameplay mechanics with awesome retro aesthetics that send those warm 8-bit vibes we all still love. The controls are invisible and work very nicely - jumping is automatic and you control the character simply by tapping and holding the screen. Feel free to try!

    Some screenshots and a gameplay trailer can be found here!

    First review is out already: Pocketgamer, out at midnight.

    We also got some attention from Toucharcade and Slidetoplay!

  • Here's a small preview:

    <img src="https://dl.dropboxusercontent.com/u/45952665/TRAMBO_Preview.png" border="0">

    All four published screenshots from an early build can be found HERE.

  • <img src="https://dl.dropboxusercontent.com/u/45952665/Trambo_05_TheApocalypse_small.png" border="0">

    Aw yiss! We have uploaded new screenshots showing some obstacles and traps you encounter in your adventures. http://imgur.com/a/EyR17

    Right now we're working hard on a first look trailer. It's hard to show how gameplay and controls work in static images.

    About controls: we have two big (invisible) buttons. You tap and hold right side of the screen to move right, and vice versa. Jumping is automatic, you just have to find the right spots to do it.

    The gameplay of Trambo can be summarized with one sentence: "Whatever you do, don't stop!"

  • looks great thought it would be more graphical game due to seeing poster first which looks amazing, just not representable of the chracter

  • looks great thought it would be more graphical game due to seeing poster first which looks amazing, just not representable of the chracter

    Thank you! That's a reasonable observation.

    We have an idea behind the poster, however. It's purpose is to remind the gamers of the 80's and NES - back then companies used this kind of dynamic graphics in their game covers and marketing. Pixel art is used a lot these days and we need to stand out somehow.

    The game really looks much better and more polished in motion, I assure you. That being said, we are aiming for a minimalistic, but stylish gaming experience. Sword&Sworcery is a great example of the style we're trying to achieve.

    As I said, we're working hard on a first look trailer at the moment and will post it here as soon as it's ready!

  • In my opinion your in-game design looks a bit poor, unfortunatelly. I like idea of minimalistic design and colours of game, I like poster a lot, but your level design looks inconsistent. Pixel-art character doesn't fit there. I also don't like rounded corners and overall proportions.

  • In my opinion your in-game design looks a bit poor, unfortunatelly. I like idea of minimalistic design and colours of game, I like poster a lot, but your level design looks inconsistent. Pixel-art character doesn't fit there. I also don't like rounded corners and overall proportions.

    'k, thank you for the feedback.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Looks pretty slick! I'm getting some very minimal art deco vibes from the visuals. Reminds me of the intro to the 90's Batman cartoon.

  • Looks pretty slick! I'm getting some very minimal art deco vibes from the visuals. Reminds me of the intro to the 90's Batman cartoon.

    Thank you!

  • TGIF! Our musician just sent us this:

    TRAMBO Main Theme

    Enjoy!

    More screenshots coming tomorrow.

  • So, this week - besides the first-look trailer - we worked on some new levels, traps and enemies. It's #screenshotsaturday again, so here's the nefarious baddie...

    <img src="https://dl.dropboxusercontent.com/u/45952665/Trambo07_TheElevatorGunnar_Small.png" border="0">

    Geez, just look at the size of that dude!

    Full size here!

    Next we will work on the backgrounds, gotta get some life in there!

  • Hi guys! We just released a first look trailer for Trambo -

  • New screenshots from a more recent beta build: http://imgur.com/a/DXyRu

  • Okay guys, we have a release date: 30th January 2014!

    We got the game working 60fps with CocoonJS, but unfortunately the support for iPhone 4 and earlier had to be dropped. Works fine with 4S, tho.

    Interesting times ahead! We got a sweet launch ad/trailer coming too...

    Thanks for your support!

  • Hey guys, the first "review" is out. Pocketgamer seemed to like our game!

    It'll be available at midnight!

    Pocketgamer, out at midnight

    Also, this just in: Slide To Play picked Trambo on their list of best new games to be excited about this week! http://ow.ly/t4XiJ

    Wow, TouchArcade joins the crew: http://ow.ly/t5rA1

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)