Transferring objects and code between cap files.

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Post » Mon Aug 30, 2010 1:39 pm

One of the most awesome features added into construct since I've started using it is the ability to transfer objects and code between cap files. :D

Does anyone have any recommendations on how best to write code, break up event sheets, and, name objects to make such transfers as simple and modular as possible.

I've been investigating this on my own for a while, but I'm curious what advice is out there.

Ideally, I'd like to be able to build game engine modules in separate cap files, and then pull them together into full applications, if that makes sense.
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Post » Mon Aug 30, 2010 2:04 pm

NO

Don't do it

Copying objects and code between .cap files is an unfinished feature, and can seriously mess up your game. Unless they finished the feature recently...
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Post » Mon Aug 30, 2010 2:42 pm

Don't. I'm pretty sure it's an unfinished feature. You don't want to risk corrupting your .cap file.
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