Transition to ladders and other objects.

For questions about using Classic.

Post » Fri Jun 17, 2011 7:07 pm

Hello all.

Quick question (hopefully).

I want to be able to create a smooth transition to ladders/overhead poles and such - what is the best and most accurate way of doing this?

I have the majority of other systems in place for my platformer, including actions I thought would be more difficult, yet this one aspect has baffled me! When a player reaches a ladder or an overhead bar for example, I wish to move them into position onto that object and then allow them to move along it or up and down it. Obviously the simplest form of this would be to set the X or Y value of the player upon overlap and then 'drop' the player when an overlap is no longer occuring - so what is the best way to make this transition nice and smooth and how should I handle exiting this state also? Any help would be greatly appreciated as it would mean all my gameplay mechanics are ready and I can finally build my levels! :D

Thanks.
B
14
S
2
G
6
Posts: 52
Reputation: 3,633

Post » Sun Jun 19, 2011 12:02 am

The Platform School tutorial by deadeye might help with the ladder problem?

[url:u2ay2h3w]http://www.scirra.com/forum/viewtopic.php?f=8&t=2154[/url:u2ay2h3w]
B
19
S
6
G
7
Posts: 1,206
Reputation: 7,300

Post » Tue Jun 21, 2011 2:24 pm

Thanks, hopefully Deadeye will get these tutorials back up soon!
B
14
S
2
G
6
Posts: 52
Reputation: 3,633


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 4 guests