I am extremely stumped. Hopefully I can explain this in a way that is remotely understandable.
I'm working on a Superhero game where you carry civilians to safety. A long time ago, I was having trouble figuring out how to attach the civilian to the player to make it look like they're being carried. @Animmaniac was kind enough to help me out and showed me how to do it with UID's. It has worked great ever since.
The problem I'm having is that when you release the civilian (which contains the Platform Behavior), they fall while playing the walk animation. There is no point where I can "trigger" the fall animation and if I set it to play "while falling" they whole thing goes crazy.
I'm not quite sure how to get that falling animation to play.
Line 64 is where the carrying of objects/NPC's is located. You can see my attempts to trigger the animations below with the "Civ" family.
Any help is greatly appreciated.
Arrow Keys to move.
"F" key toggles flying
"S" picks up and releases civilians
"A" key while flying speeds you up
Capx: Superhero Game: Falling Problems