I am working on a vert. scroller where the character floats up through the sky. I have strewn clouds all throughout the level, but by the time the character floats up to the higher clouds their bullet behaviours have caused them to move out of their correct positions.
I have tried setting events that only enable the bullet behavior if the character is within a certain distance of the cloud...but I can't seem to get it to work correctly. I think it's an error with "Picking" the right clouds to enable??
I've been having the same problem with destroying clouds that are below the character (for the sake of sys. resources)
here's a CAP package
I hope that makes sense...if anybody has an idea, that'd be great.