Triggering animations correctly on platform games?

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Post » Tue Apr 17, 2012 1:24 am

Hi

I had a lot of problems with animations, but I did this, maybe this pics could help you.


Z is Sword, X is Cross.

Caminando is Walking
En_Suelo is Stop (Stand up)
Saltando is Jumping
Espada is Sword (Atk 001)
Subarma is Cross(Atk 002)
Agachado is Crouched







Attack:



PD: Only animation "walk" have some framesSketchDeluxe2012-04-17 01:28:43
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Post » Tue Apr 17, 2012 12:11 pm

Very cool , thanks for sharing, is that for your castlevania game?

A contruct2 and a spanish lesson in one. :D

I'll give it a play when I get home as I only have internet explorer at work.






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Post » Tue Apr 17, 2012 1:03 pm

Feel free to watch my code.

The easiest way to achieve your challenge is using detectors and testing the right situations...
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Post » Tue Apr 17, 2012 4:18 pm

nice another CV fan =D All my projects always end up CV related lol
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