[Trigonometry] Cycloid-based particles

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Post » Sun Oct 19, 2014 1:48 pm

What is!

Demo

Some time ago I tried to create cool particle movement for a game. While I'm looking solution for this - I found cycloids (see first link) ! There was lot of fun and painful, until working demo was created. Unfortunately, I can't build this feature into the game (hard to control particles and fps dropped down) but after half-year passed, I remembered about this and decided to share it! So enjoy!

.capx
Last edited by Kurz on Sun Oct 19, 2014 4:43 pm, edited 1 time in total.
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Post » Sun Oct 19, 2014 3:59 pm

That's pretty darn cool.
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Post » Sun Oct 19, 2014 4:45 pm

Thanks !)

And sorry for one error (this is new updated version). Maybe, you don't find it, but NOW it work correct!
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Post » Sun Oct 19, 2014 6:04 pm

this is great. and looks awesome
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Post » Sun Oct 19, 2014 7:52 pm

wow that is really great!
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Post » Mon Oct 20, 2014 6:34 am

Cool!, good example.
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Post » Tue Oct 21, 2014 6:28 am

thanks, guys!
If somebody find smth interesting ( maybe some articles, formulas... ) write here, please!
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Post » Wed Oct 22, 2014 4:48 am

Really, really nice. I like it a lot. Well done!
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Post » Wed Oct 22, 2014 5:35 pm

@Kurz
Here are a bunch of cool things that may be fun to make.
http://paulbourke.net/geometry/
http://paulbourke.net/fractals/
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Post » Wed Oct 22, 2014 7:54 pm

holy s..
That's very interesting!
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