I'm working now on the second layout for 1st level. And I've one idea - what if there will opportunity to upgrade main character, i.e. lives system, armor and ammunition, that we will able to accumulate during the game. When we go to the next level, we have the same number of lives (armor, etc)as in the previous.
What do you think, whether to introduce such system? Or is it better to make the classical scheme, where in the beginning of every level number of lives (armor, etc) reset and we set default number. For example, at the first level, our health is 75%, bullets - 314. And when we move on to 2nd level, number of health becomes 100%, bullets - 100.
Note: in both variants health is restored by time (e.g. 1 minute adds 10% health), and ammunition can be found on enemy territory.
Please, write your opinion, which of the variants is more preferable to you?...