Triple trouble

For questions about using Classic.

Post » Mon Jan 26, 2009 7:52 am

So people,i'm new here,but all the posts i saw here were so friendly...maybe you'll help a noob get through basic mess? 1) i just don't get how to make levels/rooms/stages,i heard that i must use layers for that,but when i do so,they all mix up,so i finally gave up. 2)i made animations for my sprite,but how can i make them work properly? 3)no matter how hard i try,i can't make OnScreen objects stay On Screen (like health bar,and stuff that i want to stay on screen while moving around. Hope you'll be able to help.
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Post » Mon Jan 26, 2009 8:15 am

[quote="NoSoul":1tqqd8el]1) i just don't get how to make levels/rooms/stages,i heard that i must use layers for that[/quote:1tqqd8el]
Layouts, not layers.

Have you tried a tutorial and read the FAQ?
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Post » Mon Jan 26, 2009 9:38 am

Thanks.i guess it'll work fine now.
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Post » Mon Jan 26, 2009 7:04 pm

[quote="NoSoul":4vjuwbcm]3)no matter how hard i try,i can't make OnScreen objects stay On Screen (like health bar,and stuff that i want to stay on screen while moving around. Hope you'll be able to help.[/quote:4vjuwbcm]

This right here is a use for layers. Create a new layer above the main one, place all of the objects you want to stay on the screen on to that layer(just drag them from the layout to the layer; it will keep them in the same spot, just move them to that layer), then set the "Scroll X Rate" and "Scroll Y Rate" values under the layer properties to 0. That will keep all of the objects you want in the same spot.
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Post » Tue Jan 27, 2009 5:39 am

Now thank you indeed linkman,at last i really understand how simple it is!
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Post » Tue Jan 27, 2009 5:56 am

[quote="NoSoul":3plwm323]Now thank you indeed linkman,at last i really understand how simple it is![/quote:3plwm323]

Glad I could help. :)
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Post » Tue Jan 27, 2009 6:11 am

[quote="NoSoul":29x8r6mx]Now thank you indeed linkman,at last i really understand how simple it is![/quote:29x8r6mx]

Just an FYI... the FAQ link that Ashley posted earlier explains the exact same thing ;)
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Post » Tue Jan 27, 2009 7:30 am

I got that,just had no time to test'em
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