Triune- Visual Development

Show us your works in progress and request feedback

Post » Sun Aug 10, 2014 9:14 am

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ouo Visual development/ level design for an upcoming puzzle game which is roughly 40% complete! I am the sole artist for the project, so ya wish me luck with this one l'D, luck and coffee.
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Excuse the poor quality in the gif orz. Early animation test.
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Characters.

Let me know what you think ^^. (Might be able to gather gameplay vids/ gifs in the next coming weeks).
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Post » Sun Aug 10, 2014 9:56 am

It looks great. What software are you using for graphics?

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My first game, Swingy Angie, available now on
Google Play and Opera Store

Let us honor the desire to work, for it is a movable holiday occuring up to three times a year.
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Post » Sun Aug 10, 2014 9:59 am

wowserz! Hope it plays as good as it looks. :)
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Post » Sun Aug 10, 2014 10:35 am

I like the style a lot :-)

Wanna see some gameplay
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Check out our start-up and configure your own helmet in true 3D.
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Post » Sun Aug 10, 2014 4:25 pm

PeterPlatter wrote:It looks great. What software are you using for graphics?

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I'm using photoshop for everything. And thank you :)
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Post » Fri Sep 12, 2014 1:35 pm

This really looks fantastic. I'm a huge fan of hand-drawn art in games.
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Post » Fri Sep 12, 2014 1:59 pm

@SpiritedV Loving the art style, :). The only critique I have in those images is your doors look so clean, whereas the rest of the graphics have a very arty feel to them. Maybe you could make the door a bit more 'painterly' to fit? I feel like the heavy, straight lines of the doors don't fit the nice ambience, :(.
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
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Post » Fri Sep 12, 2014 8:08 pm

Loving the art style!, please keep us updated on the game :)
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