Trouble with Ai sprites

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Post » Sat Feb 11, 2012 5:23 am

I have enemy sprites that will be moving forward and back along the floor of game,

I have set it up so the sprites hit a wall and then then bounce back the other direction and walking animation is reversed no problem but..

when the first sprite hits the wall all sprites reverse animation and walk back at the same time.

is there a way to fix this so individuals reverse only when they come into contact with wall


thanks in advance
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Post » Sat Feb 11, 2012 6:17 am

Please allow me to refraise my question.

How can I make sprites that are copies of each other be controlled seperatly, as I am now having other troubles,

when one enemy is shot they all die.
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Post » Sat Feb 11, 2012 7:30 am

You should have a look at how events work in the manual, follow the beginner's guide to C2 and check out the topic listed in the section "Picking/selecting instance(s)" in the how do I FAQ.

Your question and for more is answered in this documentation.
New to Construct ? Where to start

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Post » Sat Feb 11, 2012 7:52 am

Thanks for your help I guess I must have overlooked that part, been through it a few times.
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