Here is the .cap of one of my projects.
A simple platformer with artsy-fartsy lofi graphics and a (essentially) monochrome color scheme.
What I'm having trouble is with the player's collision box.
Now, the old way to do platform stuff is to make a player sprite box, and then the actual sprite you'd see of the player. You know, the whole Platform School stuff.
Now, that method has been superseded by different more efficient methods. However, I can't seem to get my sprite to have a collision box that I want (you'll see said desired box under the animation "Collision Mask".
If I set it to anything but bounding box, the sprite falls through the floor (with the exception of Image Point). Don't know why. But I do know that I sure don't want bounding box collision- too many problems. It's probably a simple solution, but I'm a pretty simple type of guy.
Any help would be appreciated. I hope I don't have to remake the sprite, because that would kinda be tedious. But if I must... Hopefully, there's a more practical solution.