Trouble with LOS and origin points.

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Post » Wed May 11, 2016 6:38 pm

I am having trouble getting Line of Sight to see the object if half of the sprite is visible. It seems to be connected to the origin point. When the origin point is shifted by 1 pixel, it is detected.

How do I make ANY part of the sprite visible in Line of Sight ?
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Post » Mon May 16, 2016 4:01 pm

Maybe use an invisible "lineOfSight" sprite and do an overlap check?
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Post » Mon May 16, 2016 5:47 pm

I was able to make a make it work another way on my project. I'll have to try your suggestion. It sounds like it will work but it will significantly increase the number of objects that I have to deal with.

Looking through past posts, it seems that the origin point is the only part that LOS looks for.
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