Trouble with rotating objects

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Post » Thu Nov 17, 2011 7:43 pm

I just can't figure out rotation. I wish that there could be a "rotate to angle over time" function, that would make my life a lot easier.

Right now, all I want to do is have my character's sword swing when the attack button ("R" in the layout) is clicked. I can get it to swing down but when I try to get it to rotate back up, it gets spazzed out. I'm having trouble wrapping my head around this and there has to be an easier way. Can someone take a look at my CAPX and tell me what I'm doing wrong?

http://dl.dropbox.com/u/6512943/CARP.capx
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Post » Thu Nov 17, 2011 8:26 pm

Move the action "Set SwingDown to 1" from Event15 to Event7 and 8.
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Please attach a capx to any help request or bug report !
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