Trouble with solid pixels

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Post » Tue Dec 09, 2014 7:49 am

Hi guys,

I'm currently working on a platformer and I'm having trouble : to map, I don't use tilemap system but
I prefer to build it with independent objects.

Now I have this issue : sometimes my hero is stopped while running just because of a few Y pixel difference with the next solid floor object. Of course the player can jump over it. But for obvious reasons I don't wan't this to happen and would prefer something more fluid.

Can you somebody help me ?

Thanks !
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Post » Tue Dec 09, 2014 10:14 am

Hei,

you could change the collision box of the platformer to something like this:

collisionbox.JPG


I hope i could help

Beni
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Post » Wed Dec 10, 2014 12:22 am

Why you don't use invisible sprite as a ground and other sprites as tiles skins without solid behavior.
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Post » Wed Dec 10, 2014 1:45 am

@Beni92 : Thank you, I did it, and it is quitte better even if I still have trouble.

@AONasser : That's actually what I do !
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