I'm trying to get a death animation to play back along with a sound, and I'm using the "System: Wait" action to delay "Destroy" until after the animation's finished, but Wait is causing the sound to play back multiple times simultaneously. The event goes:
Enemy Health <= 0:
Set animation to enemy death (play from beginning)
Play enemy death sound
Wait 0.2 seconds
I thought moving the sound to the end of the list might fix it, but that did nothing. I'm just doing audio on this game, so I'm a total noob. Little help?