Trying to Get the Baddies to Shoot [vertical shooter]

For questions about using Classic.

Post » Wed Jun 15, 2011 6:28 pm

I attached my current file.

I am trying to get my bad ships to shoot using the method in this file: viewtopic.php?uid=6374&f=8&t=6484&start=0

They seem to fire but only on the left side of the screen. I increased the size of the enemy fire to see it easier. It is supposed to fire from Enemy001

Would anyone mind taking a gander and telling me where I am wrong?

Thank you.

https://www.transferbigfiles.com/ee7648 ... 9Enw%3d%3d

(link expires Monday, June 20, 2011, 1:23 PM CST)
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Post » Wed Jun 15, 2011 8:10 pm

You are creating the bullet sprites at the image point 1 of the sprite enemy001, but you haven't defined the image point 1 on the enemy001 sprite. To add an image point, just open the enemy001 sprite and click on the image point button and set it to where ever you want.

Here's the fixed version-
[url:1atofbqu]http://dl.dropbox.com/u/5811650/humanfactor.cap[/url:1atofbqu]
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Post » Thu Jun 16, 2011 11:28 pm

Thanks for checking. I did that when I made the ship and double checked my copy and the indicator is there. I did reclick it and now it works as your copy does. So now I am not sure why it did not work before. When you opened mine, did you not see the image hotspot there? Is there some way to confirm it takes when I click the spot?
Thanks for confirming.
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Post » Fri Jun 17, 2011 5:44 am

Okay, I see my mistake. I am getting HOTSPOT and IMAGE POINT mixed up. I am thinking they are the same thing.

Thank you!!
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