Trying to understand tilemap collision detection

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Post » Fri Feb 19, 2016 10:56 pm

@RamPackWobble This is great stuff, but it doesn't seem to work when the tilemap has a solid behavior. :(
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Post » Wed Aug 17, 2016 9:24 pm

This is perfect. Exactly what I need. Cheers!
@jook00 Actually I have tested and it works when tilemap has solid behavior.
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