I'm trying to check for two overlaps by offset as shown here:
The idea is to check for a collision with the helper object and the environment above the player to be able to perform a ceiling grab, this works fine. Then I want to add another check (the one disabled) to make sure the player is completely under the tiles, and no part of the player is sticking out. One collision at the front of the player and one at the back, but when I add the check that is disabled in the picture it doesn't work.
And I have no idea why.
The plotsprite object I use to check were the points the collision checks will occur, and they are drawn at the right place.
Please help and thank you for your time.