Hi there. I've found a problem that I can't seem to fix.
Is it possible to tune volume/force game to play the sound only once when it happens to be triggered multiple times simultaneously? As for example, my fighting game is about beating up masses of enemies. When player punches a group of enemies, the sound of hitting every enemy plays at the same time causing serious crackling noise.
I've thought about making some minor delay before the sound so the engine gets time to count and "filter" some sounds off, but haven't done it yet.
Any better ideas?