TUNNEL - My first "completed" "Game" (0.4 now)

Post your Construct-made creations!

Post » Mon Aug 29, 2011 4:42 pm

Thanks for the kind words, guys, to commemorate - 0.4 with slight teaks, like maximized playfield, tweaked font and an explanation of how you died.

More to see!


Easier to read!
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Post » Tue Aug 30, 2011 11:21 pm

I love it, good work
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Post » Tue Aug 30, 2011 11:42 pm

playing using the actual cylinder view is impossibly difficult, you should scale back the difficulty a bit and hide the corner screen somehow, try pasting everything offscreen every frame
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Post » Tue Aug 30, 2011 11:44 pm

now its easier that ive restarted the program,bug maybe?
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Post » Tue Aug 30, 2011 11:56 pm

How did you place the objects onto the model? I want to make something using this method!
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Post » Wed Aug 31, 2011 5:41 am

QuaziGNRLnose: How was it difficult? Were the enemies just zooming past or something else? May help me find the bug if there is one.

Phobos002: This is actually answered on the first page, have a look.
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Post » Wed Aug 31, 2011 5:54 am

Actually I found it quite difficult also, too fast for me.

After the first few tries, I did not even look the tunnel view anymore... cause I see them too late to go in front.

Then I just shoot like crazy everywhere when looking at the top left view.

Maybe a progressive speed or a further vision field... or a warning for average players ^^
sved2011-08-31 05:56:09
...but this is mostly psychological. Check my devlog
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Post » Sat Sep 03, 2011 2:50 pm

Very nice Tempest style game! Elegant and clear presentation too. Congrats
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Post » Sat Sep 03, 2011 9:50 pm

Not bad. I survived 34 seconds.

Bug: If an enemy passes you and the music starts to slow, if another one passes you the slowdown resets.

Suggestion: Mouse control, should be easy if you get the mouse's angle from the center.
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Post » Sat Sep 03, 2011 9:52 pm

Thanks, I have been looking at all the suggestions and coming up with more of my own. Soon...

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