Turn based combat, shining force, advanced wars

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Post » Tue Feb 07, 2012 9:42 am

I don't even know where to begin.

I need some good ideas on how to accomplish this.

I already have a grid based map with moving icons. I plan on having these icons go into a combat layer on collision and based on certain stats I assign the two tile's[our combatants], one of them will become the victor and the other will drop in HP. [[It goes without saying, they're removed from the gameboard when their HP reaches 0]]



I mostly need help with this 'combat layer/layout'

[
--transition in
--work stats
--show animation
   |---A win? B-damage animation
   |---B win? A-damage animation
--transition out
]
General idea of how can I do accomplish this in Construct 2?

Thanks. Khaz2012-02-07 09:43:56
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Post » Wed Feb 08, 2012 1:03 am

31 views no suggestions? :p
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Post » Wed Feb 08, 2012 3:03 am

New to Construct ? Where to start

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