I have created a turn-based game with hotseat multiplayer option. It got me thinking, how would you go on creating a network multiplayer architecture for turn based game?
My immediate thought was creating a 'turn file' which includes all moves player has done that turn. It would be sent to host (central server or whatever). When all 'turn files' from all players have arrived turn would execute and new turn would become available to all players.
How feasible would this kind of solution be for construct 2? I browsed a bit and found that AJAX plugin can do POSTs, would this be the preferred delivery method or is there something more fitting that I've missed?
Or is there perhaps easier/ more efficient way of creating turn-based network multiplayer?
Looking forward to hearing everyone's thoughts! :)