Turn off Antialiasing for sprites

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Post » Wed Jun 24, 2009 9:53 am

You and your primitive eyes and fingers.

I just listen for the tiny pitch shift when a transistor switches in the CPU, and flex my mind to reroute the electrons. Locomotion, pff. Your biology sickens me.
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Post » Wed Jun 24, 2009 3:06 pm

[quote="deadeye":32d3dquv]You and your primitive eyes and fingers.

I just listen for the tiny pitch shift when a transistor switches in the CPU, and flex my mind to reroute the electrons. Locomotion, pff. Your biology sickens me.[/quote:32d3dquv]

All I hear is banjos.....
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Post » Sun Jun 28, 2009 2:58 pm

Hahahaha I'm lol'ing IRL at this thread xD

~Sol
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Post » Wed Apr 11, 2012 12:42 am

What if the WebGL is turned OFF? Is there a way to avoid the antialiasing?
Even if the Sampling is set to Point the sprites get smoothy.
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Post » Wed Apr 11, 2012 2:42 am

Two things, it's 3 years old thread in the Construct Classic section.
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Post » Tue Jun 04, 2013 3:27 pm

It's even older than 3 years now, but is there a way to get rid of the anti-aliasing / linear for effects like wave? I try to get a water effect for my pixel art styled game and don't like how wave effects anti-aliases the result..Salevits2013-06-04 15:28:28
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Post » Tue Aug 18, 2015 11:40 am

So...it's been 5 years... any solutions?
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