Turn off Antialiasing for sprites

New releases and general discussions.

Post » Wed Jun 24, 2009 9:53 am

You and your primitive eyes and fingers.

I just listen for the tiny pitch shift when a transistor switches in the CPU, and flex my mind to reroute the electrons. Locomotion, pff. Your biology sickens me.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Wed Jun 24, 2009 3:06 pm

[quote="deadeye":32d3dquv]You and your primitive eyes and fingers.

I just listen for the tiny pitch shift when a transistor switches in the CPU, and flex my mind to reroute the electrons. Locomotion, pff. Your biology sickens me.[/quote:32d3dquv]

All I hear is banjos.....
Image ImageImage
B
169
S
50
G
169
Posts: 8,285
Reputation: 108,214

Post » Sun Jun 28, 2009 2:58 pm

Hahahaha I'm lol'ing IRL at this thread xD

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
83
S
34
G
40
Posts: 3,032
Reputation: 30,474

Post » Wed Apr 11, 2012 12:42 am

What if the WebGL is turned OFF? Is there a way to avoid the antialiasing?
Even if the Sampling is set to Point the sprites get smoothy.
Thiago Rocha
[email protected]
B
17
S
4
G
5
Posts: 41
Reputation: 4,264

Post » Wed Apr 11, 2012 2:42 am

Two things, it's 3 years old thread in the Construct Classic section.
ImageImage
B
26
S
6
G
8
Posts: 774
Reputation: 6,685

Post » Tue Jun 04, 2013 3:27 pm

It's even older than 3 years now, but is there a way to get rid of the anti-aliasing / linear for effects like wave? I try to get a water effect for my pixel art styled game and don't like how wave effects anti-aliases the result..Salevits2013-06-04 15:28:28
B
5
S
2
G
3
Posts: 5
Reputation: 2,112

Post » Tue Aug 18, 2015 11:40 am

So...it's been 5 years... any solutions?
B
10
S
2
Posts: 32
Reputation: 672

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest