Turn off WebGL in Awesomium

0 favourites
  • 5 posts
From the Asset Store
A well commented RPG game template to learn from or use as a base for your own game!
  • Hello,

    Is there any way to turn off WebGL in Awesomium?

    I'm sure most people want to turn it on, but for my case I'm using the Canvas plugin, which has performance issues when WebGL is on.

    Thanks,

    Cym

  • You can disable WebGL in your project's configuration settings inside Construct 2.

  • Thank you. I should have pointed out that I have disabled WebGL in my project. But I believe the Awesomium export automatically enables it by default. Which is intentional. I'm curious if there is a way around that, including editing any of the Awesomium files if needed.

  • Yeah, I suspected you had already tried changing the settings, but I thought I'd mention it just in case.

    I haven't tested Awesomium properly myself so I didn't know it ignored the setting. There's probably a reason for forcing WebGL though, so I doubt it can be changed at this moment. Maybe in a future release.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • With WebGL ON exporting with Awesomium I noticed a weird fps, but when turning WebGL OFF now works properly with high fps. Try it now, I don't know if they did modify anything from 28th of December to today but I'm getting better fps's.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)