I'm working on a physics game with balls being thrown at objects. When I throw a ball I want to disable the Touch/Mouse input until the result of the throw (hit or miss). If it's a miss the user get a new chance by creating a new ball(like an angry bird ...) I read an answer from Ashley on another subject, but he suggested to put all input events into a group and disable or enable the group. Thats great! And it seem to work. But the input events seem to be "recorded" somehow. If I click on the ball during a throw the new ball is given an impulse after it is created. Does anybody know the way out of this?