Turret Behavior [C2] [SOLVED]

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Post » Thu Jul 27, 2017 5:10 pm

Hey, guys.

Just wanted to confirm something.

I've done some cool things with turret behavior, some unexpected, which turned out to be very cool, but one thing I wanted to confirm.

Initially, I was trying to set up turret behavior/predictive aim for a family of different sprites/objects, but that never worked.

The setup seems to work individually per sprite type and then you can group it to a family for other things.

Is this correct?

I mean I couldn't get these to do anything as a family behavior.

Scratch this. I was able to modify plinkie's code to make turrets work as a family behavior also.

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