Turret behavior, won't rotate towards target?

For questions about using Classic.

Post » Wed Nov 02, 2011 12:30 pm

I have an object with the turret behavior, and I've changed
between assigning a target with both 'acquire target' and 'add object',
with different objects, and different ways to activate the script from
keyboard buttons to 'start of layout',
however the turret object never rotates?

By the descriptions of it's properties, i.e. 'turret rotation' and
'predictive aim' I would assume it should...however, it simply isn't?
Am I suppose to do some additional step besides targeting an object?

I'd really appreciate some help with this,
nothing ever seems to function for me =_=;sparkfeather2011-11-03 01:44:22
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