Turret Behaviour

Discussion and feedback on Construct 2

Post » Fri Jan 18, 2013 9:05 pm

Really excited about the turret behaviour... but I honestly cannot get my head around it at all.

I'm not sure how to get the turret to rotate to face the acquired target, or even fire a bullet. Anyone else having issues with it?

I may just be a little simple... one of my habits it seems
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Post » Fri Jan 18, 2013 9:32 pm

Here's an example of just the things you asked about.


C2 turrets
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Post » Fri Jan 18, 2013 9:43 pm

Thanks @newt

Huh... that's what I had... It's just sat there doing nothing...

Turrets confuse me!

Please don't be a bug... :(

On yours, the FPS counter is changing, averaging around 63, but there is no rotating or shooting taking place.
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Post » Fri Jan 18, 2013 9:54 pm

They have drag and drop to show how it rotates when targets are in range.

Also in your capx, you have acquire target, I think that works like a trigger once, you want add object to target.

Edit:
Just noticed there are a few examples in with the C2 bundled demos.newt2013-01-18 22:06:35
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Post » Fri Jan 18, 2013 10:05 pm

Have a look at the examples that come with C2 too. There are 2 turret examples.
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Post » Fri Jan 18, 2013 10:06 pm

LOL! Well that was an hour wasted...

Thanks @newt!
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