Turret Target with value comparison?

For questions about using Classic.

Post » Fri Sep 11, 2009 4:29 am

Is there a way to pick a target with a specific value with the Turret behavior and when that value changes pick a new target?

I'm pulling my hair out over this.

Thanks
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Post » Fri Sep 11, 2009 5:27 am

Well you can make it only shoot at what you want, but if it already has a target you will have to clear the target first to add another.

Compare object unique id = turret target unique id
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