[Tutorial] A real dynamic light system

Discussion and feedback on Construct 2

Post » Tue Dec 20, 2016 12:40 pm

Oh hey, I'm still alive !

Sorry for this absence of several months, I've been through a lot of stuff and a lot of places including a new home, new place to study, a bad break up and other stupid things. I don't really care, you don't care too, let's get back to work. I see that this topic remained active for a while before its final journey in the forum's abyss, and thus there's certainly some stuff interesting enough to be add in my tutorial. Gonna check that. For now I must re-read the tutorial to correct as many spelling mistakes as possible.

English is not my mother tongue (and I'm sure you noticed that) so if anynone here would like to assist me and take a look at 28 pages of tutorial to make sure that I don't speak (well, write) like a retarded chicken, that'd be nice. Anyway, I'll upload the first version of the tutorial this afternoon. It's composed of several parts (yeah thanks captain obvious I know) including :

- An explanation regarding Normal maps
- A list of several tools more or less efficient to generate our Normal maps (with pros and cons of each one)
- How to use these normal maps in Construct 2 and the basic concept of dynamic lighting
- A list of several ways/plugins available to deal with dynamic lighting in Construct 2 (with explanations, pros and cons)
- practical example with a provided capx if needed

The tutorial will be Regularly updated, of course.
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Post » Tue Dec 20, 2016 3:03 pm

@LeuNoeleeste It´s sounds quite cool.
MY APPS ON GOOGLEPLAY
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Post » Wed Dec 21, 2016 12:33 am

@Rasputin thanks mate, I hope it will be as cool as it seems.

I still have to work on it, it's not ready to be uploaded in the tutorial section yet. However, here's a PDF of its current state :

https://www.mediafire.com/?hfcyh60x07qct32

Should be over tomorrow. Don't hesitate to take a look at it.
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Post » Wed Dec 21, 2016 1:43 am

WOW! That pdf is amazing. Long time ago I was struggeling with normal maps with not too much succes. After reading your tutorial I will do.
Great job! and thanks for share with the community.
:)))
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Post » Wed Dec 21, 2016 8:22 am

@LeuNoeleeste , have a look at this post this topic.

Great stuff there!
composer - multimedia artist
www.eli0s.com/en/
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Post » Wed Dec 21, 2016 8:38 am

Impressive work on that tutorial. Thank you @LeuNoeleeste .
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Post » Wed Dec 21, 2016 12:03 pm

@Rasputin Perfect, I written it to help the community, if it does, I am satisfied. As I said, it's not completely over yet, I still have some work to do. The demo CapX of Bob's world is missing and I didn't say everything in the practical example part. Gonna fix that today and then upload the whole stuff in the regular tutorial section.

@eli0s Gonna check it, thanks !

@glerikud You welcome, the community helped me a lof of time in the past, if I can help too it's all to my advantage.

Don't forget to signal me any mistake or any nonsense, once again, english is not my mother tongue so there's probably some weird sentences somewhere in this mess.
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Post » Wed Dec 21, 2016 1:17 pm

@LeuNoeleeste The sprite lamp is yours creation right?

I bought it on Kickstart and told you about Construct 2 in one of the first messages there, you may notice it watching back.

I never used my sprite lamp because of a vacation time from C2, but now I'm back and willing to use it.

There is any change to give us a topic called "Sprite Lamp Addon" where you can you put everything together for us start using your sprite lamp?

I know if I read the entire topic with its 9 pages fully with details I'll be able to use it, but this is a kind of stuff everybody wants avoid, specially when time is short.
By the way, thank you for taking time to come here and help us.
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Post » Wed Dec 21, 2016 1:34 pm

@TELLES0808 Hello ! I didn't really understand your question, but I'm gonna try to answer it anyway. So, I assume you were talking about the Sprite Lamp tool. Obviously no I'm not the creator or one of the creators of this tool, but I'm sure this was not your question's sense. Regardind the topic itself, I just bought the tool and then used a zombie sprite to generate a normal map, which offers the result featured in the first page of this thread. So it's not really my creation, more like the tool's one hehe.

Yeah no need to read 9 pages, don't worry. Actually, this topic was nothing but a suggestion for a real dynamic light system in Construct 2 or Construct 3, but finally made me write an entire tutorial about the various solutions already available to use this kind of lighting in our games using Construct 2. You should take a look at it, I talk about Sprite Lamp and Construct 2 in it (and globally anything anyone should knows about Normal Map, lighting configuration and Construct 2). The concept is always the same, the tool you're using does not really matter. You can find the PDF of the current version on the first page (I edited it) or directly here :

https://www.mediafire.com/?hfcyh60x07qct32

Once again, I'm still working on it, and english is not my mother tongue so if you find any mistakes or nonsenses, please let me know.
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Post » Wed Dec 21, 2016 1:57 pm

LeuNoeleeste wrote:@TELLES0808 Hello ! I didn't really understand your question, but I'm gonna try to answer it anyway. So, I assume you were talking about the Sprite Lamp tool. Obviously no I'm not the creator or one of the creators of this tool, but I'm sure this was not your question's sense. Regardind the topic itself, I just bought the tool and then used a zombie sprite to generate a normal map, which offers the result featured in the first page of this thread. So it's not really my creation, more like the tool's one hehe.

Yeah no need to read 9 pages, don't worry. Actually, this topic was nothing but a suggestion for a real dynamic light system in Construct 2 or Construct 3, but finally made me write an entire tutorial about the various solutions already available to use this kind of lighting in our games using Construct 2. You should take a look at it, I talk about Sprite Lamp and Construct 2 in it (and globally anything anyone should knows about Normal Map, lighting configuration and Construct 2). The concept is always the same, the tool you're using does not really matter. You can find the PDF of the current version on the first page (I edited it) or directly here :

https://www.mediafire.com/?hfcyh60x07qct32

Once again, I'm still working on it, and english is not my mother tongue so if you find any mistakes or nonsenses, please let me know.


Oh, that's nice, thank you! I thought you was the creator because you talked with property about this issue.
I'll take a look at this tutorial. Thanks again.
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