Tutorial for 3d animations to 2d sprites

Discussion and feedback on Construct 2

Post » Wed May 14, 2014 6:40 am

Hi.

My biggest struggle when starting was finding information on an effective way of taking 3d assets and turning them into sprites with the appropriate animation transitions. It took me a while to figure out at which points i needed to start and stop animations to make them blend in smoothly on 2d sprite sheets.

My question is if anyone would be interested in seeing a video tutorial going through the snags i encountered and tips n tricks workflows to make life easier for anyone using 3d software for asset creation.
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Post » Wed May 14, 2014 12:30 pm

Hi,

Shure I want!
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Post » Wed May 14, 2014 1:08 pm

SpriteWorks 2 from Garage games

https://www.garagegames.com/products/spriteworks

-Tutorial-
http://vimeo.com/2737182

or blender, poser

or

Model-2-Sprite from the game creators ( only x or DBO format object )
http://www.thegamecreators.com/?m=view_product&id=2302
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Post » Wed May 14, 2014 1:18 pm

Nice. I like their approach to it.
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Post » Wed May 14, 2014 1:24 pm

i dont know if someone here start a tutorial about maya or max or blender will really help at the end. and maybe its not necessary. But if its good and educated why not

@nrabrazil
tutorials of modelling tools from basic to advanced and expert are thousands in the web.
But if i can help ill tell you that. The first thing to do is to choose your 3d modelling tool.
I choose blender cause its free of course but its powerfull enough to fullfill most (if not all) of my needs.
i really cant do a proper tutorial cause my english speech is at very low level and maybe that will be more destructive than creative.

so ill tell you what i did and i still do. first of all watch many tutorials. youtube and vimeo are full of blender tuts.

if your sprites are objects (terrains,houses,fences,cars or any object you want) its simple due time and learning via tutorials to model
if your sprites are animated (from humanoid,robots to seas, fires, cars,mechanisms and tornados) you have to first learn how to do it again via tutorials and there are plenty and then the whole process is very easy.
you render every frame of the animation save it as .png if you want transparency (most of time), or as .jpeg.
if you animate lets say a human to run and the animation lasts 30 frames you have to render 30 different images and import it to c2 only for "run" animation (at the process of rendering in blender i choose sampled motion blur on because it smooths the change between frames better) and last but not least the more frames the more smooth result you will get and more ram usage of course...
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Post » Wed May 14, 2014 1:34 pm

@spy84

My biggest challenge was not turning 3d models into 2d sprites. It was doing it correctly.
Example. You have a jump animation. All together the animation uses 100mb of memory due to the huge amount of empty space on the PNG file.
So you click Crop image in C2. Now all of a sudden your animations are all jittery. The character hops around on the screen due to misalignment after doing the cropping etc.

The tutorial i had in mind of doing is showing people easy and effective ways of overcoming those snags.
Using this technique i managed to cut 950mb memory usage down to 502mb.

The tutorial wont teach people how to model or animate. Simply to demonstrate tips and tricks for getting them into the game properly.
The other point would be to show how animation transitions would flow into each other.
This will be applicable for any 3d software pushing out PNG files.

I know all this stuff is pretty logical but i searched everything when i started and couldn't find any information on those 2 specific issues.
I figured sharing this information could save others a lot of time.
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Post » Wed May 14, 2014 1:53 pm

sorry i understand wrong. now i get what you mean. in my case ive got the same problem but tweaking the image points and origin points ive got an ok result. if you can upload a tutorial it will be very helpfull cause i still have headaches from the day when i tried to animate my robot...
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Post » Wed May 14, 2014 2:03 pm

Cool. Will do.
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Post » Tue Feb 28, 2017 9:25 am

Message: Pamelatibb07 can only post plain text URLS until they have 500 rep. 4 URLS modified. Why?
Slice wrote:SpriteWorks 2 from Garage games

https://www.garagegames.com/products/spriteworks

-Tutorial-
http://vimeo.com/2737182

or blender, poser

or

Model-2-Sprite from the game creators ( only x or DBO format object )
http://www.thegamecreators.com/?m=view_product&id=2302


Thanks. I have face same problem. I have ask questions on other forums. But, I have get answer from here. I have generally making a 2D animations. But, I think to go for 3D animations. I have use https://whiteboardanimationsoftwares.com/anime-studio-debut-10-review/ anime studio debute for 2D animation. Please tell me some software name that help me to create 3D animations.
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