Tutorial: Install your private Parse Sever on Heroku

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Post » Sat Feb 13, 2016 3:51 pm

Many thanks for the support from @rexrainbow & @gonzdevour . Your efforts on Parse makes C2 a powerful tool!
https://www.scirra.com/tutorials/4987/p ... p-tutorial
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Post » Sun Feb 14, 2016 9:26 am

Hi @jomo

Can you explain to me what is Parse Server and what's its purpose?
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Post » Sun Feb 14, 2016 4:06 pm

Braus wrote:Hi @jomo

Can you explain to me what is Parse Server and what's its purpose?


Briefly speaking, it is a backend database. Here is the official site of Parse.
http://www.parse.com/

For example, if you want to make a Login system or Leaderboard system, then you will need a backend database to store all your user info. You can get it done very quickly by using @rexrainbow 's <Parse series plugins>. Otherwise you will need to write PHP/MySQL backend system by yourself.

Here are two more detailed tutorials for making Login/Leaderboard by rexrainbow Parse series plugins:
https://www.scirra.com/tutorials/1455/p ... rse-plugin
https://www.scirra.com/tutorials/1465/l ... rse-plugin
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Post » Mon Feb 15, 2016 11:09 am

@jomo

Is it something like google play/game center plugin or I need to use parse with these others plugins? Can i use it in a multiplayer game?
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Post » Tue Feb 16, 2016 5:39 am

Braus wrote:@jomo

Is it something like google play/game center plugin or I need to use parse with these others plugins? Can i use it in a multiplayer game?


It's more fundamental than Google center, so you can do more customized things with parse plugins.

Yes, you can use it in your multiplayer game. But please be aware that parse is an client/server internet service while C2 multiplayer plugin is p2p network.
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Post » Tue May 31, 2016 5:28 pm

Message: Braus can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hi @jomo

Sorry to reopen this thread but as the subject is the same ...

I followed your tutorial about the heroku and now I'm trying to create a login system using your other tutorial but something is wrong because I cannot login: always I got a "login failed" message. I also didn't find the "core" tab/option to check the data. I've installed the rex parse plugin and rex authentication plugin and use the same application_id and javascript_key for both. Just to confirm: using your tutorial as example, the URL that you will use in the URL field from the rex parse initialize plugin is https://my-parse-server.herokuapp.com , right?
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Post » Wed Jun 01, 2016 11:24 am

Hey @jomo

Please, I really need some help here.
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Post » Thu Jun 02, 2016 12:38 pm

@Braus
Hi ~ I was busy in these days, sorry for the late reply. I've deleted the https://my-parse-server.herokuapp.com server so it won't response. Did you add a <Parse Initialize> plugin? 2 Months ago Rexrainbow changed the architecture of Parse series plugin. If you don't have this plugin, please update whole Rexrainbow plugins through RexRepo tool.
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Post » Fri Jun 03, 2016 5:50 pm

Message: Braus can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
jomo wrote:@Braus
Hi ~ I was busy in these days, sorry for the late reply. I've deleted the https://my-parse-server.herokuapp.com server so it won't response. Did you add a <Parse Initialize> plugin? 2 Months ago Rexrainbow changed the architecture of Parse series plugin. If you don't have this plugin, please update whole Rexrainbow plugins through RexRepo tool.


Hi @jomo

No problem. Thanks to come back.

I've added the Rex Parse Initialize plugin and I filled all the fields (ID, Key, URL) but it's not working.
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Post » Tue Nov 22, 2016 3:57 pm

Braus,

I'm having this exact problem.
Did you succeed in resolving it ? If so could you post a how-to please.

I do have the Rex Parse Initialize updated to the latest, installed and filled with ID, Key and URL but I only get "Login failed" message.

On Heroku, my https://[app name].herokuapp.com/ returns:
"Make sure to star the parse-server repo on GitHub!"
which leads me to believe it's setup properly.

https://[app name].herokuapp.com/parse returns:
{"error":"unauthorized"}
which the tutorial indicates is the expected response.

All the events in my .capx are setup as indicated in the tutorial.

Any clue on what I might be missing ?
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