Tutorial: Mikey's Adventure

Post your own tutorials, guides and demos.

Post » Fri Mar 05, 2010 6:40 pm

Really nice tutorials.
Why are they not listed in the tutorial list?
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Post » Sat Mar 06, 2010 12:31 am

[quote="Guyon":32wj1c5j]Really nice tutorials.
Why are they not listed in the tutorial list?[/quote:32wj1c5j]

Thanks! I figured Ashley didn't like my rambling. :wink: j/k

[quote="tulamide":32wj1c5j]
This might be a very special case...[/quote:32wj1c5j]

Hope you had a great visit! I know the feeling, one of my close relatives still has dial-up. I about go ballistic when I'm trying to do something on internet there.

Sorry about the Python errors. I can't think of what it could possibly be. I have run into issues where a game generated from py2exe works fine while the Construct game fails, but to have it not even find stringio is too hard to troubleshoot. It could be the old Python installs. If you read the Python tutorial part1 which I will post soon, perhaps if you isolated the directories with the old installs as shown with Sandboxie it will work. Beyond that you'd have to install Python and the AIML exe.
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Post » Sat Mar 06, 2010 12:53 am

Feel free to edit the wiki! That's the point, I want people to edit it, not leave it all to me!
Scirra Founder
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Post » Sat Mar 06, 2010 1:00 am

The first half of the Python tutorial is out!! I decided for the sake of clarity and length to break this up into two parts. I also created a quick guide for setting up external libraries.

The first part and the quick guide cover setting up your development environment to support using most external libraries. There is minimal to no hunting for dependencies in most cases. For the second part, yet to be written I will cover other libraries like Pygame, PyGTK, and perhaps speech and networking. This is a slight detour from the "main tutorial", but I promise to add some of the python speech stuff in the next main Adventure tutorial.

You need to have Construct .99.82 (or later) to use Python libraries correctly w/Construct.

Python Library Quick Guide
http://www.box.net/shared/qe5qxdk7pf

Python Library Tutorial Part1: Dev Environment and Artificial Intelligence
http://www.box.net/shared/5terpm0jnp

Here is a screenshot of the simple chat app. Hope you enjoy this tutorial!




[quote="Ashley":769j5dra]Feel free to edit the wiki! That's the point, I want people to edit it, not leave it all to me![/quote:769j5dra]
Yeah, I know I can.. I was just kidding with you. It does feel somewhat weird though to me to make a wiki to my own tutorials... feels like advertising. :wink:
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Post » Sat Mar 06, 2010 1:03 am

[quote="scidave":1gx9kw2q]Yeah, I know I can.. I was just kidding with you. It does feel somewhat weird though to me to make a wiki to my own tutorials... feels like advertising. :wink:[/quote:1gx9kw2q]

Imagine wikipedia if everyone felt that way, it would be empty! :D
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Post » Sat Mar 06, 2010 3:18 am

[quote="Lost my Keys":1f74dfji]Imagine wikipedia if everyone felt that way, it would be empty! :D[/quote:1f74dfji]

You make a good point. I've now updated the wiki to point to the tutorials.
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Post » Sat Mar 06, 2010 2:02 pm

I'd like to see how you're going to create the inventory.
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Post » Sat Mar 06, 2010 9:49 pm

[quote="Mr Wolf":1gkqiwj7]I'd like to see how you're going to create the inventory.[/quote:1gkqiwj7]

Hi. :-) Since you expressed interest I'll go ahead and put that out as the next one. I had started working on it awhile ago and got bored. It isn't very exciting and can be complicate (for example originally I was going to show a drag and drop inventory system, but it was way too complex). I believe the ideal inventory system would use Lucid's S plugin, but I decided not to go that route for now because I don't understand it well enough myself.

I have a basic example working that I'll post that shows how to add to the inventory, equip and unequip items. It should be enough for people to extend out to meet their needs. It will probably be a couple weeks so I can find to write it up.


p.s. Also, for those following the Python stuff I decided to move all of the main Python library tutorials to a separate thread since it is not really on topic to the adventure game.
viewtopic.php?f=8&t=5920&p=47258#p47258
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Post » Sun Mar 07, 2010 3:13 pm

[quote="scidave":1v8eeqbg]
[quote="Ashley":1v8eeqbg]Feel free to edit the wiki! That's the point, I want people to edit it, not leave it all to me![/quote:1v8eeqbg]
Yeah, I know I can.. I was just kidding with you. It does feel somewhat weird though to me to make a wiki to my own tutorials... feels like advertising. :wink:[/quote:1v8eeqbg]

Who better to add the tutorial than the author? He can explain it better than anyone.
Anyway I am glad your tutorial is posted, it is a fine addition to the wiki.
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Post » Sun Mar 07, 2010 11:25 pm

[quote="scidave":2nylumhe][quote="Mr Wolf":2nylumhe]I'd like to see how you're going to create the inventory.[/quote:2nylumhe]

Hi. :-) Since you expressed interest I'll go ahead and put that out as the next one. I had started working on it awhile ago and got bored. It isn't very exciting and can be complicate (for example originally I was going to show a drag and drop inventory system, but it was way too complex). I believe the ideal inventory system would use Lucid's S plugin, but I decided not to go that route for now because I don't understand it well enough myself.

I have a basic example working that I'll post that shows how to add to the inventory, equip and unequip items. It should be enough for people to extend out to meet their needs. It will probably be a couple weeks so I can find to write it up.
[/quote:2nylumhe]
I came up with something for my own game in a list-type format which I guess I'll convert for each type of inventory I'll need (e.g. consumable items, equipable items). It looks like it will work well without being complex to work with (though it took HOURS to even come up with the method), but I really want to see how a more experienced Construct user would make one. I'm really looking forward to the tutorial.
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